using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace Blood_Siege
{
    class IAbstractGameState
    {

    //public virtual ~IAbstractGameState() { }
    //public virtual void Enter() {}
    //public virtual bool Input() 
    //{
    //    return false;
    //}
    //public virtual void Update(float fElapsedTime){}
    //public virtual void Render() {}
    //public virtual void Exit() { }
    }
}
